COURSE OUTLINE FOR VIDEO PRODUCTION
by
Dan Philgreen
all rights reserved
PRE-PRODUCTION (The plan)
Identify the need (client may have done this already)
Identify the audience
Concept
development
What kind of story?
What approach?
Brainstorming
Determine resources
Existing
material
Stories
People
Budget
Format factors
Different
video formats
Transfers, film to tape, etc.
Stills,
photomation
Script (or Structure) to shoot to
Typing
skills! Mavis Beacon
PRODUCTION (gathering elements)
Shooting
Camera work
Camera types
Formats
Quality/cost/applications
Set-up
Color
balance
Registration
Time Code
pre-roll
tape numbering
Support gear
Fluid heads
Jimmy Jib
Steadicam
Standard,
EFP, JR
Gyrozoom
Shakeycam
Dollies
Baby legs, hi-hat
Hand holding technique
Exposure
Gain up
Iris
locking
Lenses (to be addressed
more fully under
visual theory)
Batteries
Ni-cad
theory
Chargers
Rebuilding
Lighting
Exposure
Meters
Zebra stripes
Equipment
Location
gear, (Lowell kits)
Clamps and goodies
Studio
gear
Lensed spots, fresnels, etc.
Large lights
Arcs
HMIs
FAYs
Techniques, basic rigs
Ratios
Talking
heads
Large rooms
Relation
to camera type
Reflectors
Spectral
light
Contrast
Light angles
Gobo for
lens
Electronic shutters
Kicker
lights (hair, rim light)
Flat
lighting
Soft boxes
Umbrellas
Foam core
Flags and cookies
Color
balance
Various sources
Filtering at camera
Gelling windows
Gelling lights
Practical
lights (lights in scene)
Light
sources
Computer monitors
Basic
Electrical Theory
Circuits
Signals
Audio
Video
Inputs/Outputs
Control
Parallel
Serial
Power
AC/DC
Rules of thumb re: amp loads
International voltage, relamping
Russian flicker
Box tie-ins
Safety
3-phase wiring and theory
Troubleshooting logic
Isolating the problem
Swapping components
Cables
Boxes
Boards
Simple
repairs
Soldering
Switches
Audio & video connectors
Audio
Micing -
placement, wind noise, clothing rustle,
sibilence
Setting levels
Coverage
strategies
Use of
multiple channels
Radio
mics
Tricks to fix problems
Hum, static
Impedance
matching
make-shift narration studio
Directing
Get overall
feeling for what is going on
then
verify details
may have to form and verify a theory
Getting coverage
Story angles
Camera angles
Cut-aways
Audio elements
Interviews
Narration
Effects
Ambience
People skills
Push with a smile
Look for "getter-doners" to help
you
Organization
tape labeling
marking a script as you shoot
Location work
Packing
gear
Packing personal things
Checklists
International
Carnets
Registration with U.S. Customs
Keeping a journal
Audio cassette for notes
Notebook computer
Graphics & Animation
How to deal with graphics house
Set price for total job up front and work to it
How to
communicate what you need from them
How to gain from
their creativity
POST-PRODUCTION (putting the pieces together)
Logging and tape database
Transcription
Culling down footage
Best parts of interviews
Marking "must use" footage
Matching footage to the script
(paper editing)
Time code (God's gift to video)
What it is, why it's so important
Linear/VITC
Drop/Non-drop frame
Window dubs
Off-line/On-line
List export
EDITING
Setting up decks
Remote/local
TBC settings, reading scopes
TBC theory, why do we need them?
Color bars
Setting audio levels
Tone
Slates
Edit control computer
List management
Auto assembly
Multi-generation considerations
Switcher
Crosspoint busses
Keying
E-mem
Graphics
ADO (digital video effects)
Keyframe
programming
Setting up monitors
Routing
Patch
bays
Routing switchers
Audio board
Time code
Re-striping
A/B roll transitions
Match framing
Covering glitches
& cheating
Pre-roll
Character generation
Matching
Action
Continuity
Pacing &
Rythm
Cutting talking heads
Compressing time, using nuggets of thought
Cutting to music
Tailing in pictures and sound
Slo-mo
AUDIO
Linear/Hi-fi/FM
Multi-tracking (building tracks)
Cloning to gain
tracks
Chase-lock decks
Digital Audio Workstations
Mixing
Voice
editing
Music editing
Stretching
Compressing
Visual syncing
Outboard gear
E.Q.
Reverb
Gate
Aphex
Compressor
VISUAL THEORY
Composition
Centers
of interest
Rule of thirds
Head
room
Triangles
Leading lines
Noses
Background mergers
Atmosphere/Aerial perspective
Dynamic Composition
(Kinetic literacy)
Leading space
Motion within shots
Smoothness
Ramping motion
Soft-edge fx
Audio
segues
Flow
Eye position in the frame
Shapes
Colors
Transitions
Follow focus
Follow zoom
Following in close-up
Instinct
Language of transitions
Time
compression/expansion
Focusing attention with close-ups
Video is a close-up medium
With
motion
Visual depth/perspective
Focal length/perspective
Depth of
field control
Angles, ways to get different ones
Action axis (action
line, "the line") = Screen Direction
Aerial shooting
Aircraft
Benefits and drawbacks of different designs
Costs
Gyrozoom
POV's
Lenses
When to use which focal lengths
Specialty lenses
Snorkle
Micro cams
Gyrozoom
DUBBING
Inputs to
outputs
Signal distribution
Daisy
chaining
Distribution amplifiers
Levels
Pre-roll and black at end
Dubb houses
How they work
Physical plant
Pricing
When to send it out
PRESENTATION
Monitors
TV sets
Projectors
CRT based
Allignment
Light Valves
LCD based
DLP/micro
mirror
Screens
Front/rear
Presentation software
WRITING
The
Terror of the Blank Page
"Green light" ideas just to get
something on the page, then
change it, sort it, spin off from it
Hard work of
sculpting the words
List elements - bullet points
Organize into a structure
Think
skeleton, keep structure in mind, don't get lost in
the
details yet
Keep in mind as you write:
What visuals do you have?
What visuals can you get?
How can you use graphics to fill
holes or tell the
story better?
Write to the strongest, most
appealing elements you have.
Exploit the most interesting slant on the material.
Flesh out the skeleton with
detail
To get detail:
Take notes during the shoot
(keep a journal)
Use an audio cassette recorder
Take info. from talking heads that you aren't going
to cut into the show
Steal! Use
verbage from brochures, etc.
This utilizes effort already
put into concise
expression of the ideas
It ties in the video with existing print pieces
Verbage is basically pre-approved & spelled
right
Write narration if necessary
Often just needed to tie things together
Generally, tell as much of the story as possible with the
words of the people in the video
Economy of words
Boil the story down to the essence of the information
Cull out anything that is obscure
Cull out anything that takes too long
to present
Use the clearest, simplest examples possible
Use graphics or
any device that simplifies the telling
Take the nuggets from above and
present them with as few
words as possible
Don't say
the same thing twice unless you mean to for emphasis.
Don't be redundant!
(knowhatImean?)
Default structure for most stories:
Tell 'em what you're gonna tell 'em (intro)
Tell 'em what
you have to say (body)
Tell 'em what you just told 'em
(summary or conclusion)